This variable is saved in config.cfg and also broadcasted to all players during a multiplayer session.Īttachment angle receivement on server side.Īs you might know, the GET_ATTACHMENT engine function doesn't return angles for attachment (this capability is absentįrom both engine and model compiler). You can toggle the scaling via the "sv_allow_studio_scaling" variable. However, this ability doesn't affect physical boundaries of the scaled model.
#Xash3d half life mods mod
Spirit Of Half-Life mod includes an interesting ability to tweak visible size of any studiomodel by the "scale" variable. Note: other BSP-model limits are set in compiler and don't depend on the engine. #define MAX_MAP_LEAFS 32767 (8192 in half-life) #define MAX_MAP_MODELS 1024 (256 in half-life) Maximum size for true-color textures is 4096x4096. Maximum size for indexed textures is 1024х1024 (vs. MAX_MESSAGES is 2048 (1024 in Half-Life) (quantity of messages in titles.txt) MAX_TEXTURES is 4096 (2048 of them can be used for VGUI) MAX_USER_MESSAGES is 191 (128 in WON Half-Life) MAX_SENTENCES is 2048 (1534 in Half-Life) MAX_MODELS is 2048 unique models (including sprites and bmodels) MAX_VISIBLE_PACKET is 512 entities (256 in Half-Life). These limits are hardcoded into the engine and cannot be tuned by user. MAX_EDICTS is 600 - 4096 (versus 900 in Half-Life).Ĭareful limits reduction can save RAM in mods which don't need many edicts.Īlso MAX_EDICTS parameter is broadcasted from server during a multiplayer session, it adjusts clients to new conditions automatically. Xash3D limits are not just higher than Half-Life ones, they're also can be tuned in gameinfo.txt file.
![xash3d half life mods xash3d half life mods](https://pbs.twimg.com/media/DxtoRZBWsAA2rUo.jpg)
Xash3D is a Half-Life-compatible engine, so all its features are showcased with respect to GoldSource to